Virtual Reality Technology for Learning the Process of Organic Rice Cultivation

##plugins.themes.bootstrap3.article.main##

Attapol Kunlerd

Abstract

        Organic rice cultivation is a process that requires skilled personnel. Therefore, those who have begun to study must learn from those who have direct experience through training. However, with the problem of organizing training requires a lot of location and operating costs; the idea is to apply Virtual Reality technology that helps to create a learning environment to solve problems. The objective of this research is the following: 1) develop virtual reality technology on learning to plant organic rice 2) study the users’ satisfaction of the virtual reality technology system. In which the study population was farmers in Surin Province. A sample of 400 people was used by the convenient sampling method. The research tools included 1) virtual reality technology on learning about organic rice cultivation 2) satisfaction questionnaire. The statistics used in this research were mean and standard deviation. The tools were tested with sample group in conjunction with agricultural training and published through social media by collecting research data during August - September 2020. The result of research showed that 1) to be able to develop Virtual Reality technology in the form of a video that can be viewed in 360 degrees by distributing through social media via mobile applications and websites. The content shows the process of growing organic rice which consists of a total of 11 scenes. 2) The result of the satisfaction assessment showed that the samples were able to access the information easily and quickly, easier to understand the process of planting organic rice and apply the knowledge into practice by oneself. The overall satisfaction assessment results were standard deviation was 0.13 and the mean was 4.34 which can be implied to be at the high level.


Keywords: Virtual reality in rice planting, Organic rice, Virtual reality

References

Chantakhun, T. (2018). An immersive learning environment with digital storytelling to promote in-depth learning of undergraduate students. Department of Information and Communication Technology for Education, Faculty of Industrial Education King Mongkut's University of Technology North Bangkok.
Kovas, K., Grivokostopoulou, F., Perikos, I., & Hatziligeroudis, I. (2020). A Virtual Reality Platform for Learning Aspects of Entrepreneurship. 2020 11th International Conference on Information, Intelligence, Systems and Applications (IISA) 15-17 July 2020. Piraeus: Greece.
Choi, K. –S. (2019). Virtual Reality Wound Care Training for Clinical Nursing Education: An Initial User Study. Proceeding of IEEE Conference on Virtual Reality and 3D User Interfaces 23-27 March 2019. Osaka: Japan. https://www.doi.org/10.1109/VR.2019.8797741
Koch, W. R. (1983). Likert scaling uring the grade response latent trait model. Applied Educational Psycholgical, 7(1), 15-32.
Office of Relations. (2020). Farmers in Surin province focus on planting organic fine jasmine rice which is unique to Province to the reality market. Retrieved from https://region2.prd.go.th/ewt_news.php?
nid=47911&filename=letgogreen
Rajeswaran, P., Kesavadas, T., Jani, P., & Kumar, P. (2019). AirwayVR: Virtual Reality Trainer for Endotracheal Intubation. Proceeding of IEEE Conference on Virtual Reality and 3D User Interfaces 23-27 March 2019. Osaka: Japan. https://www.doi.org/10.1109/VR.2019.8797998
Rice Department. (2020). Definition of organic rice. Retrieved from http://www.ricethailand.go.th/Rkb /organic%20rice/index.php-file=content.php&id=1.htm
Park, S., & Kim, J. (2019). Color Space: 360 VR Hanbok Art Performance. Proceeding of IEEE Conference on Virtual Reality and 3D User Interfaces 23-27 March 2019. Osaka: Japan. https://
www.doi.org/10.1109/VR.2019.8798022
Saengwar, C. (2018). The Development of Communication Information system for support in the Operation of Community Health Volunteers in Bangkok.Journal performance of Vocational and Technical Education, 8 (15), 86-96.
Satapanasatien, K., Phuawiriyakul, T., & Moodleah, S., (2021). A Development of Game-Based Learning in Virtual Reality for Fire Safety Training in Thailand. Proceeding of the 18th International Joint Conference on Computer Science and Software Engineering 30 June-2 July 2021. Lampang: Thailand. https://www.doi.org/ 10.1109/JCSSE53117.2021.9493836
Pongsuwan, V., & Taveephol, R. (2017). Guidelines for the application of virtual reality technology simulation for the Thai elderly group in Ladprao district. Bangkok at the national academic conference of Public Affairs Management No.4 “Public Affairs under Thailand 4.0” (pp. 469-476). Khon Kaen: Local Administration College, Khon Kaen University.
Udomkasemsap, P. (2017). The development of virtual reality for tourism: A Case Study of Hua Hin Tourism Promotion. Department of Information Technology and Management, Bangkok University.
Yamane, T. (1967). Statistics: An Introductory Analysis (2nd ed.). New York: Harper and Row.
Yépez, J., Guevara, L., & Guerrero, G. (2020). AulaVR: Virtual Reality, a telepresence technique applied to distance education. Proceeding of the 15th Iberian Conference on Information Systems and Technologies 24-27 June 2020. Seville: Spain. https://www.doi.org/10.23919/CISTI49556.
2020.9141049

Section
Research Articles

##plugins.themes.bootstrap3.article.details##

How to Cite
KUNLERD, Attapol. Virtual Reality Technology for Learning the Process of Organic Rice Cultivation. Naresuan University Journal: Science and Technology (NUJST), [S.l.], v. 30, n. 3, p. 62-74, oct. 2021. ISSN 2539-553X. Available at: <https://www.journal.nu.ac.th/NUJST/article/view/Vol-30-No-3-2022-62-74>. Date accessed: 11 may 2024. doi: https://doi.org/10.14456/nujst.2022.27.